The current trend of investments is impacted by the introduction of policies in areas of Environment, Social and Governance.
The movies and entertainment industry has expanded its magnitude in terms of access to public with the advancement of technology. This market has created a phenomenal impact, with access to technologies such as smart phones, laptops and tablets and advancement of internet. There both positive and negative effects of the market in terms of social aspect of ESG. The implications of technology on physical and mental health are some of the aspects that are negative aspects of the market.
The movies and entertainment industry experienced significant growth during the Covid-19 pandemic has through online platforms over conventional cinemas.
The movies and entertainment industry have a significant relevance with the ‘S’ – the social element in ESG. There are different types of products available in the industry such as movies, music, and digital articles streaming in different platforms. These can be associated with positive as well as negative impact on mental health.
Certain studies have stated that music alleviates the mood and helps in overcoming psychological traumas and depression. Further researchers have indicated that music helps in improving cognitive performance. Certain studies have found that playing more upbeat music can also improve processing speed and also improves memory.
Listening to meditative music and instrumental music has shown benefits such as reduction in stress and relaxes the listener. Studies have also indicated that classical music also helps to cope up with certain kinds of sleeping disorders. One of the aspects of the industry, movies are also stated to relieve stress and boost mental health. Further movies are reported to have improved social awareness, such as reduction in homophobia and improvement of empathy towards non-binary people, amongst the content consumers as well. All these have promoted a positive impact on United Nations’ Sustainable Development Goal (UN-SDG) 3: Promote good health and wellbeing.
However, there are certain downsides of the industry. Certain studies have indicated that binge watching movies can impact mental health in a negative manner, causing depression and increase in anxiety levels and disruption in sleep.
A study conducted by a reputed university has shown that people who watch movies or entertainment content for more than two hours before sleep have shown increased signs of depression and anxiety. Further it has been reported that binge watching the entertainment content has shown obsessive and compulsive behaviors and negative health and neglect of duties.
Consumption of violent content in the movies and entertainment market are reported to impact the lifestyle of adolescents and is supposed to increase violent nature amongst the consumers. Further unlimited consumption of the industry content through smart phones and similar devices are supposed to generate EMF’s, which are stated to cause apoptosis, cataract formation, edema, endothelial cell loss and inflammatory effects, neurological effects.
The movies and entertainment market at global scale was valued at USD 90.92 billion as of 2021 and is forecasted to grow at a compound annual growth rate of 7.2% from 2022 to 2030. Key companies of the market are making initiatives and policies to create a positive impact on the social aspect of the ESG, by reducing the negative impacts on the mental health of the consumers.
• CBA Corporation
• CBS Broadcasting Inc.
• Sony Entertainment, Inc.
• The Walt Disney Company
• Time Warner
• 21st Century Fox
• Viacom Inc.
• Netflix, Inc.
• Universal Pictures
• Macro-economic and ESG-variable analysis of the industry, including regulatory, policy, and innovation landscape
• Key insights on infrastructure developments and ESG issues affecting the theme
• Identify key initiatives and challenges within the industry
• Identify ESG leaders within the industry
• Understand key initiatives and the impact of companies within the sector to fuel an informed decision-making process
• Analysis of industry activities based on multi-media sources, including significant controversies and market sentiment
• Offers a global perspective of the market and the policies and measures taken by the players, for overcoming the challenges faced in terms of Environment, Social and Governance.
• Key insights into the sustainability practices of major players in the market.
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